Devlog 6: 2nd production start
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Thanks for stopping by~
Now we are heading into our 2nd production stage. In this stage we want to focus on adding some secondary environmental elements to the level, to refine our level layout and player-feedback and to implement our sounds, FX and animations.
Level
We realised that our level felt too cluttered and we didn't have enough space to add our secondary assets and environment features.
It was better to zoom out a bit, to expose more of the sky/bg and to improve the overall mood.
We added a waterfall, that will push the players when they walk on it.
It still wasn't very clear when the player was standing in front of the mailbox, so we added a platform in front of it, to make that easier to see.
There are a few particles we'd like to add, this week we made some dust clouds for our characters' steps.
Files
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PostPunch
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Status | Released |
Authors | TomStevens, Bas Ruckebusch, Garrett Mooney, Artemy Belzer, Catharina Broes |
Genre | Fighting |
Tags | Multiplayer |
More posts
- Devlog 10: FinalMay 21, 2022
- Devlog 9: PolishMay 16, 2022
- Devlog 8: Final Production WeekMay 09, 2022
- Devlog 7: 2nd Production Wk2May 02, 2022
- Devlog 5: Closing Off Early ProductionMar 28, 2022
- Devlog 4: Early ProductionMar 21, 2022
- Devlog 3: Early ProductionMar 14, 2022
- Devlog 2: PrototypingMar 08, 2022
- Devlog 1: ResearchFeb 26, 2022
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